lesnogene.blogg.se

Critical slow motion combat mod
Critical slow motion combat mod





critical slow motion combat mod

The higher HP pool will have different effects in combination with the leadership, the units will be more resiliant to unit loses over time while being more vulnerable to rout doing to fast HP drops like magic or artillery. Leadership is basically what CA do to make the AI last longer on higher difficulies, but your leadership mod doesn't make the AI fight longer until a defined threshold it removes the army loss routing so that every unit has to be routed indiviually. The combat lasted 16min and even though the Orc AI played like utter crap with superior units the game was over at the 6 minute mark, played by a player even with these mods this match would have been over with clean up duty in 7-8 minutes.Įvery of the mentioned MODs changes the balance in a massive way and if you haven't noticed it some of them are using the same tables and parameter so that they override each other and depending on the loading order only one parameter will be active. Reduced combat speed wouldn't help a player that would play like this, because slow motion can't replace knowledge. How would a player charge with light cav into spears backed by gunners and let them fight while the ranged and arty is uncontested, clumping units while two enemies protect their backs so that they aren't surrounded. WTF I just saw? Please tell me that this was an AI fighting an AI.

  • 2K A Total War Saga: Thrones of Britannia.
  • 844 A Total War Saga: Fall of the Samurai.






  • Critical slow motion combat mod